The PC and Video Game Markets: North America, Europe and Japan - 2009

$10,000.00
PUB0410BB
30 Apr 2010

IDG announces available for purchase the full edition of our recently published Annual Industry White Paper on the global video game market, with all new in-depth research chapters on non-traditional segments spanning the online and mobile gaming markets. Unlike past years, this year’s edition truly is two flagship reports in one. The traditional IDG content from past iterations of the Big Book remain, including:

  • Industry HW/SW review of 2009 and forecasts from 2010-2014 by platform and country
  • In-depth research chapters on IDG’s core territories spanning North America, Western Europe, and Japan
  • Retailer profiles for North America and Europe (includes digital content delivery services for the first time)
  • Profiles for North American and European distributors

While these core pieces are essential, the industry is undergoing significant changes that IDG worked hard on to capture in this year’s edition. This year’s research report highlights IDG’s official roll-out of the non-traditional segments. This section features IDG’s own US and worldwide projections for:

  • Mobile Gaming
  • PC Full-Game Downloads
  • Massively Multiplayer Online Game (MMOG) Subscriptions
  • Casual Games (includes Social Games)
  • Advertising (includes Advergaming and In-Game Advertising)
  • Virtual Goods
  • Console/Handheld DLC

As an added bonus, IDG has included hard-hitting research reports on Mobile Gaming, Casual and Social Games, MMOGs and Digital Distribution within this year’s Big Book.

Please note that the $10,000 price is a suggested price. Reach us on the "Contact Us" tab to inquire about customer-specific pricing plans.

Price: $10,000.00