IDG Publication Schedule

Past and Future IDG Reports

Throughout the year, IDG publishes a broad range of syndicated research reports for its subscription-based clients. The sample list below highlights some of the insights made available on a regular basis; while some of these reports are occasionally made available for individual purchase, the majority of our syndicated research is reserved for subscribers.

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Available IDG Reports

The below IDG reports are available for access to IDG Research subscribers. Visit the store to become a subscriber and to review additional reports available for individual purchase and download.

Publication DateReportTopic(s)DescriptionTOC
27 Aug 2010Global Forecast Update Report - August 2010
North America
Western Europe
Japan
Casual Games
Industry Trends

IDG's latest Global Forecast Update Report (H1'10 in Review and 2010-'14 Outlook) features expanded coverage from what was contained in IDG's May 2009 Annual Industry White Paper. Topics include:

• H1’10 In Review for North America, Europe, and Japan
• Product cycle insights for Kinect, Move, and 3DS
• Revised projections including new forecasts for 3DS, out through 2014
• Charts of our HW projections by platform and region, with rationales for our assumption set
• Updated reporting on Non-Traditional Segments, with an in-depth look at the latest trends and themes

10 Jun 2010IDG Music Category Analysis
North America
Consumer Insights
Casual Games
Industry Trends

This report is an in-depth category analysis on the Music Genre.

Although the music category is indeed facing challenges, there were many findings from our analysis that ran counter to much of the conventional wisdom out there. In this 20-page report, IDG performed the following analyses:

• Historical analysis of the music/dance category since the launch of the PS2
• More granular segmentation of the category based on content and game play attributes
• Competitive audit of the publisher landscape
• Pricing analysis as it impacts sell-through trends

30 Apr 2010The PC and Video Game Markets: North America, Europe and Japan - 2009
North America
Western Europe
Japan
Casual Games
Industry Trends

IDG's Annual Industry White Paper on the global video game market, with all new in-depth research chapters on non-traditional segments. This year’s research report highlights IDG’s official roll-out of the non-traditional segments. As an added bonus, IDG has included hard-hitting research reports on Mobile Gaming, Casual and Social Games, MMOGs and Digital Distribution within this year’s Big Book.

9 Oct 2009Kids/Tweens Market - North America
North America

This detailed 70 page report covers the Kids/Tween market extensively for the US territory. Topics include platform, publisher, genre, quality, licensing, top title and pricing analysis.

28 May 2009The PC and Video Game Markets: North America, Europe and Japan - 2008
North America
Western Europe
Japan
Latin America
Industry Trends

This flagship publication is a comprehensive and encyclopedic resource for all members of the video game industry. Extensive coverage of its core territories are all captured in great depth. This year’s industry white paper features our initial launch coverage on emerging market territories including Russia, Poland, Greece, South Africa, Australia, the Middle East, and India. In the Spain chapter, IDG has also included a more robust and detailed Portugal section in this year’s Big Book.

28 Jul 2008H1 2008 Global Forecast Update
North America
Western Europe
Japan

This 35-page forecast update, provided exclusively to IDG subscribers, offers an updated global video game market forecast based on sales and industry trends from the first half of 2008. Also included are an analysis of the North American, European, and Japanese markets with key forward-looking developments in each.

26 Jun 2008Technology of Interactive Entertainment: Future Hardware Capabilities and Trends
Industry Trends

This 28-page report reviews prospects for future hardware capabilities and trends in the console and handheld video game markets. IDG interviewed dozens of game developers and publishers around the globe to answer important questions about the future potential and impact of a variety of technology trends.

Table of Contents - Technology of Interactive Entertainment.pdf
14 May 2008Global Video Game Markets - May 2008
North America
Western Europe
Japan

This 228-page annual report reviews and forecasts the global video game hardware and software markets through 2012, including North America, Western Europe and Japan. This reference report includes unit and value forecasts, pricing trends, retailer profiles for all major markets, and a profile of the global distribution business.

Table of Contents - May 2008 Global Video Game Markets.pdf
6 Feb 2008Economics of Game Publishing: 2007 Year in Review
Economics

This 18-page report analyzes the video game software market to address critical questions for publishers: How is the current generation of software performing and what are its growth prospects? With development costs higher than ever, is the growth in the overall software market sufficient to ensure profitability levels that are similar to those of the prior cycle, especially given finite shelf space? How can game publishing be optimally managed across platforms to ensure success through the sweet spot of the cycle?

17 Dec 2007Holiday 2007 Video Game Market Update
North America
Western Europe
Japan
Industry Trends

This subscriber-only report offers a macro analysis of global video game industry trends, including the impact of the lengthening of the traditional console cycle and its impact on the third party publishing business model. Updated detailed forecasts for North America, Western Europe and Japan through 2011 are included.

26 Oct 2007Latin America Video Game Market Assessment
Latin America

This 94-slide presentation provides an executive overview of the structure and size of the video game markets in Mexico, Brazil, Chile, Argentina and other South American markets. With no reliable retail tracking services in the region to provide point-of-sale data, these informal markets are often viewed as difficult to estimate or forecast. IDG's research methodology closes this gap through extensive relationships with retailers, publishers, and distributors with oeprations in these key emerging markets.

20 Aug 2007PC and Video Game Markets in Latin America
Latin America

This research study provides profiles, historical sales and sales forecasts for the video game hardware and software markets in Mexico, Brazil, Argentina and Chile. Using IDG proprietary data from retail and distribution contacts throughout the region, this report provides an in-depth look at the tremendous growth of the market from 2000 through 2009.

August 2007 - Latin America - Table of Contents.pdf
15 Aug 2007PC and Video Games Market Update: North America, Europe and Japan, Q2 2007
North America
Western Europe
Japan

This subscriber-only report provides a quarterly update for the PC and video game hardware and software markets in North America, Western Europe, and Japan, based on sales performance for the first half of 2007.

27 Apr 2007PC and Video Game Markets in North America, Europe and Japan
North America
Western Europe
Japan

This annual report covers the PC and console games markets in the United States, Canada, the United Kingdom, France, Germany, Austria, Switzerland, Portugal, Spain, Italy, Benelux and Nordic region. Added in the 2007 edition are full coverage of Japan and Mexico. Also included are hardware and software sales and installed base projections through 2010; retailer and distributor profiles; retail market shares; and US video game advertising spend.

Table of Contents - Global Markets 2007.pdf
16 Mar 2007Q1'07 Market Forecast Update, North America / Western Europe / Japan
North America
Western Europe
Japan

This subscriber-only research publication provides early access to IDG's global hardware and software forecast figures, reflecting performance of the 2006 launch of Nintendo Wii and Sony PlayStation 3 consoles. These reports also include IDG's first forecast report for the Japanese hardware and software market.

21 Nov 2006Economics of Game Publishing in the Next Generation
Economics

Rising development costs, the proliferation of alternative revenue models and online distribution options, and the continued growth of casual games are causing many companies to redefine the underlying economic models for game development and publishing. This report examines each of these issues, and includes different business models for various publishing scenarios.

29 Sep 2006Q3'06 Market Forecast Update, North America and Western Europe
North America
Western Europe

This subscriber-only research publication provides quarterly updates to IDG's global hardware and software forecast figures, based on continuing developments in the industry.

7 Jul 2006PC and Video Game Markets in Australia and New Zealand
Australia

With combined software and hardware revenues of more than $600 million, Australasia has matured into a significant game market. This report covers the current and future market prospects for interactive entertainment in Australia and New Zealand, including gamer demographics, console market shares, company profiles, and coverage of the distribution and retail network.

Table of Contents - Australia NZ 2006.pdf
20 Apr 2006PC and Video Game Markets in North America and Europe
North America
Western Europe

This 290-page report covers the PC and console games markets in the United States, Canada, the United Kingdom, France, Germany, Austria, Switzerland, Portugal, Spain, Italy, Benelux and Nordic region. Also included are hardware and software sales and installed base projections through 2010; retailer and distributor profiles; retail market shares; and US video game advertising spend.

Table of Contents - NAM EUR April 2006.pdf
10 Mar 2006Building a Holistic View of the US PC Games Market
North America

Despite declining performance of packaged goods PC games at retail, IDG believes the market for PC gaming is growing, and is isolated from transition cycle challenges faced by console and handheld platforms. This 18-page report provides a review of PC software packaged goods and expands it to include MMOGs, casual games, and new forms of distribution.

Table of Contents - Holistic US PC Market 2006.pdf