IDG Blog
  • IDG Publishes Global Forecast Update – May 2017

    This publication covers Q1 2017 performance of the console/retail markets for the US, Western Europe and Japan and provides an update on our 5-year forecast. Topics covered in this publication include:

    • IDG commentary on the launch performance of the Nintendo Switch and its software
    • Analysis of the latest trends affecting the console market including physical attach rate decline, the Games as a Service model, and the rise of special edition SKUs
    • Hardware and software performance summaries, along with top publishers and titles for the US, Western Europe and Japan
    • IDG’s industry model in Excel format accompanied by summary of changes made to the IDG forecast by platform and country/territory
  • IDG Publishes Q1 2017 Quarterly Digital Report – May 2017

    This report covers IDG insights into the Mobile, Digital PC and Digital Console gaming categories, digital forecast and rationales by segment, segment spotlights, and an updated 5-year forecast. Topics include:

    • Analysis of changes to Apple and Google policies for the iOS App Store and Google Play Store
    • Insights into the performance of the shooter genre on mobile and its market potential for the future
    • Discussion of new and upcoming PC cloud gaming solutions from Nvidia and LiquidSky
    • A closer look at the digital services console platform holders are working to develop and the challenges they are creating for physical retailers
  • IDG Publishes 2017 State of the Industry White Paper and Spotlight on Emerging Markets

    IDG’s Annual White Paper is the definitive data and research resource on the entire global gaming market for any company invested in the games industry. This report explores key trends and provides IDG’s outlook for over 20 of the top gaming markets. IDG’s industry model is also included with this report in Excel format. Topics covered in this publication include:

    • A look back at local trends and performance in 2016 by territory, including the emerging markets of Russia, Poland, Southeast Asia, Australia/New Zealand, India, Latin America, Middle East/North Africa, and Turkey
    • Analysis and insights for the console, PC, and mobile gaming segments, including granular 5-year forecasts for each market
    • An overview of major industry disruptors, including Twitch’s initiative to sell games, new trends in eSports, and Xbox’s digital subscription service
    • A thoughtful look at the viability of VR, with an in-depth look at its rise in China and lessons learned from the country

    This report is complimentary for IDG Premium and IDG Primary Subscribers but can be purchased individually from our online store here: IDG Research Store.  If you are interested in IDG’s services, please email Yoshio Osaki at yoshio@idgconsulting.com or call our main office at (415) 674-4600.

  • IDG Publishes Q4 2016 Quarterly Digital Report – February 2017

    This report covers IDG insights into the Mobile, Digital PC and Digital Console gaming categories, digital forecast and rationales by segment, news updates and segment spotlights, and an updated 5-year forecast.  Topics include among others:

    • Analysis of Nintendo and Sony’s mobile gaming strategies
    • Discussion of recent innovations in mobile gaming monetization strategies and development best practices
    • Insights into how the game streaming market may evolve and the role it will play in the future
    • Closer look at how the console space is evolving (e.g. DLC best practices, iterative HW releases, and the pending launch of the Nintendo Switch) and the implications of these changes
  • IDG Publishes Thought Piece on the Latin American Market – December 2016

    In this report, IDG Consulting and IDG Latin America offer a roadmap for the Latin American games market as publishers are increasingly working to expand their footprint into this emerging market. Topics include:

    • Economic overview of Mexico, Brazil, and other Latin American territories with a breakdown for socioeconomic profiles and exchange rate dynamics
    • Install base estimates and local dynamics for each region
    • Hardware and software pricing and information on key retailers and distributors
    • Challenges and opportunities for digital gaming as well as a forecast through 2020 for digital console, mobile, and PC revenue

    This report is complimentary for IDG Premium and IDG Primary Subscribers but can be purchased individually from our online store here: IDG Research Store.  If you are interested in IDG’s services, please email Yoshio Osaki at yoshio@idgconsulting.com or call our main office at (415) 674-4600.

  • IDG Publishes Global Forecast Update & Holiday Preview – November 2016

    The global retail gaming and console markets saw significant declines in hardware and software revenue in the first three quarters of 2016. This publication explores key trends affecting these markets across the US, Europe, and Japan and provides IDG’s outlook on the upcoming holiday shopping season. Topics in this report include:

    • Hardware and software trends, top publishers, and top titles across the US, Europe, and Japan
    • Analysis of new console SKUs introduced by Sony and Microsoft and what they mean for the console market going forward
    • US retail trends and predictions for the holiday shopping season
    • IDG Forecast in Excel format, accompanied by territory- and platform-specific commentary on recent changes to the IDG Market Model

    This report is complimentary for IDG Premium and IDG Primary Subscribers but can be purchased individually from our online store here: IDG Research Store.  If you are interested in IDG’s services, please email Yoshio Osaki at yoshio@idgconsulting.com or call our main office at (415) 674-4600.

  • IDG Publishes Q3 Quarterly Digital Report – November 2016

    This report covers news, insights and an updated 5-year forecast for Mobile, Digital PC and Digital Console gaming in the US, Europe, Asia and Rest of World. Topics include:

    • Analysis of Hearthstone: Heroes of Warcraft and the importance of in-game events and content releases in maturing mobile games
    • Discussion of potential effects of the PS Plus price increase
    • Insights into Facebook’s recent announcements pertaining to PC gaming
  • IDG Publishes Q2 Quarterly Digital Report – August 2016

    A slight increase from the previous quarter’s estimates, IDG now estimates the global digital games market will grow to generate $114 billion by 2020, driven primarily by DLC and virtual goods purchases.

    In this new quarterly digital update, IDG breaks down the digital video game market by category, revenue stream and territory, while analyzing the key developments and catalysts from the prior quarter.

  • IDG Publishes Its Latest Global Forecast Update – August 2016

    In the first half of 2016, the global retail video game market experienced significant declines across both hardware and software revenue.  In this publication, IDG analyzes and explores key topics affecting the video game retail and console market across the US, Europe, and Japan. Subjects in this report include:

    • Hardware and software trends, top publishers, and top titles across the US, Europe, and Japan
    • Consoles trends including mid-cycle upgrades, pricing resilience, emergence of cross-platform play, emergence of VR, and secondary effects of Pokémon GO
    • Retail trends including the growth of digital distribution, catalog disruptions, and the future of the Toys-To-Life category
    • IDG Forecast in Excel format, accompanied by territory- and platform-specific commentary on recent changes to the IDG Market Model
  • IDG Publishes Q1 Quarterly Digital Report – May 2016

    IDG expects the digital games market to grow from $75 billion in 2015 to $110 billion in 2020, with more than half of this revenue coming from the Mobile segment.

    In its new quarterly digital update, IDG breaks down the digital video game market by category, revenue stream and territory, while analyzing the key developments and catalysts from the prior quarter.

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